Monday, 15 October 2012

Week 7: Liar's Dice Rule Changes

Name of the Game: Liar's Dice 2.0

Number of Players: 2 or more

Object of the Game: Make the correct bids and deceive your opponents as long as possible.

Setup:

  1. 5 dice for each player plus another five to be placed in the center
  2. 5 cups to cover player's dice. The five dice in the center are left uncovered.
  3. Choose a player to go first in the first round. 
One Round:
  1. Every player rolls their dice while hiding them in their cups. The dice in the center are also rolled and left covered.
  2. The first player makes a bid. When a player makes a bid they say a face value and guess how many there are at the table. 
  3. The next player can either challenge the bid, or make a higher bid by guessing either a higher face value, or guess a higher quantity of the face value at the table, or both.
    • If the next player challenges the previous player's bid, everyone reveals their dice. If the challenger was correct and the previous player was lying, the liar gives his die to the challenger. If the challenger was wrong he/she gives his/her die to the player whom he/she challenged.
  4. If a player's finds himself/herself with dice that are all different, he/she can change one die to anything at the beginning of the round. She/He must inform the other players she/he is changing one, but he/she must not show his/her dice. A player can fake changing his/her die and opposing players can challenge the player changing his die.
  5. If a player has one die left, that die is always a wild one.
Our task was to eliminate the positive feedback loop. The positive feedback loop in Liar's dice is created due to the mechanic whereby a player loses a die. Every time a player loses a die, he/she is more at a disadvantage, and the players with more dice have an even better chance of winning the round.

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